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Text File  |  2000-08-18  |  18KB  |  580 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  nurse.ast written at Tues Feb 02 16:28 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. spaz_model_name nurse_spaz
  10.  
  11.  
  12. //  nurse               //  Session name
  13. uzi.wav
  14. hit_general.wav
  15. end
  16.  
  17. // *** This first section contains the names of all the win_anims used by the table
  18. nurse_idle
  19. nurse_idle_to_walk
  20. nurse_walk
  21. nurse_walk_to_idle
  22. nurse_turn
  23. nurse_draw_uzi
  24. nurse_shoot_uzi
  25. nurse_holster_uzi
  26. nurse_superficial_hit
  27. nurse_die_1
  28. nurse_dead_1
  29. nurse_die_2
  30. nurse_dead_2
  31. nurse_side_step_left
  32. nurse_side_step_right
  33. nurse_idle_to_angry_walk
  34. nurse_angry_walk
  35. nurse_angry_walk_to_idle
  36. nurse_idle_to_walk_backwards
  37. nurse_walk_backwards
  38. nurse_walk_backwards_to_idle
  39. end
  40.  
  41. // *** This second section contains the values for each anim state
  42. nurse_idle
  43. nurse_idle_to_walk
  44. nurse_walk
  45. nurse_walk_to_idle
  46. nurse_turn_left_start
  47. nurse_turn_left
  48. nurse_turn_left_end
  49. nurse_turn_right_start
  50. nurse_turn_right
  51. nurse_turn_right_end
  52. nurse_walk_turn_left
  53. nurse_walk_turn_right
  54. nurse_draw_uzi
  55. nurse_shoot_uzi_6
  56. nurse_shoot_uzi_5
  57. nurse_shoot_uzi_4
  58. nurse_shoot_uzi_3
  59. nurse_shoot_uzi_2
  60. nurse_shoot_uzi_1
  61. nurse_holster_uzi
  62. nurse_superficial_hit
  63. nurse_hit_from_front
  64. nurse_hit_from_back
  65. nurse_hit_from_left
  66. nurse_hit_from_right
  67. nurse_hit_hard_from_front
  68. nurse_hit_hard_from_front_down
  69. nurse_hit_hard_from_front_get_up
  70. nurse_hit_hard_from_back
  71. nurse_hit_hard_from_back_down
  72. nurse_hit_hard_from_back_get_up
  73. nurse_die_1
  74. nurse_dead_1
  75. nurse_die_2
  76. nurse_dead_2
  77. nurse_step_left
  78. nurse_step_right
  79. nurse_idle_to_angry_walk
  80. nurse_angry_walk
  81. nurse_angry_walk_turn_left
  82. nurse_angry_walk_turn_right
  83. nurse_angry_walk_to_idle
  84. nurse_idle_to_walk_backwards
  85. nurse_walk_backwards
  86. nurse_walk_backwards_left
  87. nurse_walk_backwards_right
  88. nurse_walk_backwards_to_idle
  89. nurse_walk_more
  90. nurse_walk_more_2
  91. end
  92.  
  93.  
  94.  
  95. nurse_idle                    // name of this anim_state
  96. nurse_idle                    // name for the win_anim for this state
  97. nurse_idle                    // default link anim for this anim state
  98. // Begin entries for this anim state
  99. //u ; nurse_idle_to_walk
  100. //u l ; nurse_idle_to_walk
  101. //u r ; nurse_idle_to_walk
  102. //l ; nurse_turn_left_start
  103. //r ; nurse_turn_right_start
  104. l ; nurse_turn_left
  105. r ; nurse_turn_right
  106. //strafe l; nurse_step_left
  107. //strafe r; nurse_step_right
  108. //a u; nurse_idle_to_angry_walk
  109. //a u l; nurse_idle_to_angry_walk
  110. //a u r; nurse_idle_to_angry_walk
  111. //d; nurse_idle_to_walk_backwards
  112. //d l; nurse_idle_to_walk_backwards
  113. //d r; nurse_idle_to_walk_backwards
  114. end_of_entries
  115.  
  116. nurse_idle_to_walk                // name of this anim_state
  117. nurse_idle_to_walk                // name for the win_anim for this state
  118. nurse_walk_to_idle                  // default link anim for this anim state
  119. // Begin entries for this anim state
  120. //e u ; nurse_walk
  121. //e u l ; nurse_walk_turn_left
  122. //e u r ; nurse_walk_turn_right
  123. //l ; nurse_turn_left_start
  124. //r ; nurse_turn_right_start
  125. end_of_entries
  126.  
  127. nurse_walk                 // name of this anim_state
  128. nurse_walk                 // name for the win_anim for this state
  129. nurse_walk_to_idle                   // default link anim for this anim state
  130. anim_time_multiplier 1.28
  131. // Begin entries for this anim state
  132. //u ; nurse_walk
  133. //e u ; nurse_walk
  134. //u l ; nurse_walk_turn_left
  135. //u r ; nurse_walk_turn_right
  136. end_of_entries
  137.  
  138. nurse_walk_to_idle                 // name of this anim_state
  139. nurse_walk_to_idle                 // name for the win_anim for this state
  140. nurse_idle                     // default link anim for this anim state
  141. // Begin entries for this anim state
  142. //l ; nurse_turn_left_end
  143. //r ; nurse_turn_right_end
  144. end_of_entries
  145.  
  146. nurse_turn_left_start                        // name of this anim_state
  147. nurse_idle_to_walk                            // name for the win_anim for this state
  148. nurse_turn_left_end                     // default link anim for this anim state
  149. extra_rotation_velocity    0.0000  -1.5  0.0000     // extra rotation velocities to apply during anim
  150. // Begin entries for this anim state
  151. //e l ; nurse_turn_left
  152. //r ; nurse_turn_right_start
  153. //e r ; nurse_turn_right
  154. //u ; nurse_idle_to_walk
  155. //e u ; nurse_walk
  156. //e u l ; nurse_walk_turn_left
  157. //e u r ; nurse_walk_turn_right
  158. ni ; nurse_idle
  159. end_of_entries
  160.  
  161. nurse_turn_left                               // name of this anim_state
  162. nurse_idle                                  // name for the win_anim for this state
  163. nurse_idle                      // default link anim for this anim state
  164. extra_rotation_velocity    0.0000  -3 0.0000     // extra rotation velocities to apply during anim
  165. // Begin entries for this anim state
  166. //e l ; nurse_turn_left
  167. //l ; nurse_turn_left
  168. //r ; nurse_turn_right
  169. ni ; nurse_idle
  170. end_of_entries
  171.  
  172. nurse_turn_left_end                              // name of this anim_state
  173. nurse_walk_to_idle                             // name for the win_anim for this state
  174. nurse_idle                          // default link anim for this anim state
  175. extra_rotation_velocity    0.0000  -1.5  0.0000      // extra rotation velocities to apply during anim
  176. // Begin entries for this anim state
  177. //r ; nurse_turn_right_end
  178. end_of_entries
  179.  
  180. nurse_turn_right_start                         // name of this anim_state
  181. nurse_idle_to_walk                             // name for the win_anim for this state
  182. nurse_turn_right_end                      // default link anim for this anim state
  183. extra_rotation_velocity    0.0000   1.5  0.0000  // extra rotation velocities to apply during anim
  184. // Begin entries for this anim state
  185. //e l ; nurse_turn_left
  186. //l ; nurse_turn_left_start
  187. //e r ; nurse_turn_right
  188. //u ; nurse_idle_to_walk
  189. //e u ; nurse_walk
  190. //e u l ; nurse_walk_turn_left
  191. //e u r ; nurse_walk_turn_right
  192. ni ; nurse_idle
  193. end_of_entries
  194.  
  195. nurse_turn_right                            // name of this anim_state
  196. nurse_idle                                  // name for the win_anim for this state
  197. nurse_idle                  // default link anim for this anim state
  198. extra_rotation_velocity    0.0000   3   0.0000     // extra rotation velocities to apply during anim
  199. // Begin entries for this anim state
  200. //e r ; nurse_turn_right
  201. //r ; nurse_turn_right
  202. //l ; nurse_turn_left
  203. ni ; nurse_idle
  204. end_of_entries
  205.  
  206. nurse_turn_right_end                      // name of this anim_state
  207. nurse_walk_to_idle                             // name for the win_anim for this state
  208. nurse_idle                          // default link anim for this anim state
  209. extra_rotation_velocity    0.0000   1.5  0.0000      // extra rotation velocities to apply during anim
  210. // Begin entries for this anim state
  211. //l ; nurse_turn_left_end
  212. end_of_entries
  213.  
  214. nurse_walk_turn_left                      // name of this anim_state
  215. nurse_walk                          // name for the win_anim for this state
  216. nurse_walk_to_idle                    // default link anim for this anim state
  217. extra_rotation_velocity    0.0000   -1.5   0.0000     // extra rotation velocities to apply during anim
  218. anim_time_multiplier 1.28
  219. // Begin entries for this anim state
  220. //u ; nurse_walk
  221. //e u l ; nurse_walk_turn_left
  222. //u l ; nurse_walk_turn_left
  223. //e l ; nurse_turn_left
  224. //e r ; nurse_turn_right
  225. //u r ; nurse_walk_turn_right
  226. end_of_entries
  227.  
  228. nurse_walk_turn_right                          // name of this anim_state
  229. nurse_walk                          // name for the win_anim for this state
  230. nurse_walk_to_idle                    // default link anim for this anim state
  231. extra_rotation_velocity    0.0000   1.5  0.0000     // extra rotation velocities to apply during anim
  232. anim_time_multiplier 1.28
  233. // Begin entries for this anim state
  234. //u ; nurse_walk
  235. //u l ; nurse_walk_turn_left
  236. //e u r ; nurse_walk_turn_right
  237. //e l ; nurse_turn_left
  238. //e r ; nurse_turn_right
  239. //u r ; nurse_walk_turn_right
  240. end_of_entries
  241.  
  242. nurse_draw_uzi                  // name of this anim_state
  243. nurse_draw_uzi              // name for the win_anim for this state
  244. nurse_shoot_uzi_1                 // default link anim for this anim state
  245. projectile_1
  246. drawing_1
  247. // Begin entries for this anim state
  248. anim_time_multiplier 2
  249. x e; nurse_shoot_uzi_1
  250. end_of_entries
  251.  
  252. nurse_shoot_uzi_6              // name of this anim_state
  253. nurse_shoot_uzi               // name for the win_anim for this state
  254. nurse_holster_uzi                     // default link anim for this anim state
  255. //attacking 0
  256. sound_effect 0
  257. //projectile_1
  258. // Begin entries for this anim state
  259. x e; nurse_shoot_uzi_6
  260. end_of_entries
  261.  
  262. nurse_shoot_uzi_5              // name of this anim_state
  263. nurse_shoot_uzi               // name for the win_anim for this state
  264. nurse_shoot_uzi_6                     // default link anim for this anim state
  265. //attacking 0
  266. sound_effect 0
  267. //projectile_1
  268. // Begin entries for this anim state
  269. x e; nurse_shoot_uzi_6
  270. end_of_entries
  271.  
  272. nurse_shoot_uzi_4              // name of this anim_state
  273. nurse_shoot_uzi               // name for the win_anim for this state
  274. nurse_shoot_uzi_5                     // default link anim for this anim state
  275. //attacking 0
  276. sound_effect 0
  277. //projectile_1
  278. // Begin entries for this anim state
  279. x e; nurse_shoot_uzi_5
  280. end_of_entries
  281.  
  282. nurse_shoot_uzi_3              // name of this anim_state
  283. nurse_shoot_uzi               // name for the win_anim for this state
  284. nurse_shoot_uzi_4                     // default link anim for this anim state
  285. //attacking 0
  286. sound_effect 0
  287. //projectile_1
  288. // Begin entries for this anim state
  289. x e; nurse_shoot_uzi_4
  290. end_of_entries
  291.  
  292. nurse_shoot_uzi_2              // name of this anim_state
  293. nurse_shoot_uzi               // name for the win_anim for this state
  294. nurse_shoot_uzi_3                     // default link anim for this anim state
  295. //attacking 0
  296. sound_effect 0
  297. //projectile_1
  298. // Begin entries for this anim state
  299. x e; nurse_shoot_uzi_3
  300. end_of_entries
  301.  
  302. nurse_shoot_uzi_1              // name of this anim_state
  303. nurse_shoot_uzi               // name for the win_anim for this state
  304. nurse_shoot_uzi_2                     // default link anim for this anim state
  305. attacking 0
  306. sound_effect 0
  307. projectile_1
  308. // Begin entries for this anim state
  309. x e; nurse_shoot_uzi_2
  310. end_of_entries
  311.  
  312. nurse_holster_uzi                  // name of this anim_state
  313. nurse_holster_uzi              // name for the win_anim for this state
  314. nurse_idle                               // default link anim for this anim state
  315. projectile_1
  316. holstering_1
  317. // Begin entries for this anim state
  318. x e; nurse_idle
  319. end_of_entries
  320.  
  321. nurse_superficial_hit                // name of this anim_state
  322. nurse_superficial_hit                // name for the win_anim for this state
  323. nurse_idle                                     // default link anim for this anim state
  324. sound_effect 1
  325. hit
  326. soft
  327. impervious
  328. // Begin entries for this anim state
  329. end_of_entries
  330.  
  331. nurse_hit_from_front                // name of this anim_state
  332. nurse_superficial_hit                // name for the win_anim for this state
  333. nurse_idle                             // default link anim for this anim state
  334. sound_effect 1
  335. hit
  336. medium
  337. front
  338. impervious
  339. // Begin entries for this anim state
  340. end_of_entries
  341.  
  342. nurse_hit_from_back
  343. nurse_superficial_hit                // name for the win_anim for this state
  344. nurse_idle                             // default link anim for this anim state
  345. sound_effect 1
  346. hit
  347. medium
  348. back
  349. impervious
  350. // Begin entries for this anim state
  351. end_of_entries
  352.  
  353. nurse_hit_from_left
  354. nurse_superficial_hit                // name for the win_anim for this state
  355. nurse_idle                             // default link anim for this anim state
  356. sound_effect 1
  357. hit
  358. medium
  359. left
  360. impervious
  361. // Begin entries for this anim state
  362. end_of_entries
  363.  
  364. nurse_hit_from_right
  365. nurse_superficial_hit                // name for the win_anim for this state
  366. nurse_idle                             // default link anim for this anim state
  367. sound_effect 1
  368. hit
  369. medium
  370. right
  371. impervious
  372. // Begin entries for this anim state
  373. end_of_entries
  374.  
  375. nurse_hit_hard_from_front
  376. nurse_superficial_hit                // name for the win_anim for this state
  377. nurse_idle                             // default link anim for this anim state
  378. sound_effect 1
  379. hit
  380. hard
  381. front
  382. impervious
  383. // Begin entries for this anim state
  384. end_of_entries
  385.  
  386. nurse_hit_hard_from_front_down
  387. nurse_superficial_hit                // name for the win_anim for this state
  388. nurse_idle                             // default link anim for this anim state
  389. impervious
  390. // Begin entries for this anim state
  391. end_of_entries
  392.  
  393. nurse_hit_hard_from_front_get_up
  394. nurse_superficial_hit                // name for the win_anim for this state
  395. nurse_idle                             // default link anim for this anim state
  396. impervious
  397. // Begin entries for this anim state
  398. end_of_entries
  399.  
  400. nurse_hit_hard_from_back
  401. nurse_superficial_hit                // name for the win_anim for this state
  402. nurse_idle                             // default link anim for this anim state
  403. sound_effect 1
  404. hit
  405. hard
  406. front
  407. impervious
  408. // Begin entries for this anim state
  409. end_of_entries
  410.  
  411.  
  412. nurse_hit_hard_from_back_down
  413. nurse_superficial_hit                // name for the win_anim for this state
  414. nurse_idle                             // default link anim for this anim state
  415. impervious
  416. // Begin entries for this anim state
  417. end_of_entries
  418.  
  419. nurse_hit_hard_from_back_get_up
  420. nurse_superficial_hit                // name for the win_anim for this state
  421. nurse_idle                             // default link anim for this anim state
  422. impervious
  423. // Begin entries for this anim state
  424. end_of_entries
  425.  
  426. nurse_die_1                        // name of this anim_state
  427. nurse_die_1                        // name for the win_anim for this state
  428. nurse_dead_1                                    // default link anim for this anim state
  429. sound_effect 1
  430. hit
  431. fatal
  432. impervious
  433. // Begin entries for this anim state
  434. end_of_entries
  435.  
  436. nurse_dead_1                        // name of this anim_state
  437. nurse_dead_1                        // name for the win_anim for this state
  438. nurse_dead_1                                    // default link anim for this anim state
  439. impervious
  440. // Begin entries for this anim state
  441. end_of_entries
  442.  
  443. nurse_die_2                        // name of this anim_state
  444. nurse_die_2                        // name for the win_anim for this state
  445. nurse_dead_2                                    // default link anim for this anim state
  446. sound_effect 1
  447. hit
  448. fatal
  449. impervious
  450. // Begin entries for this anim state
  451. end_of_entries
  452.  
  453. nurse_dead_2                        // name of this anim_state
  454. nurse_dead_2                        // name for the win_anim for this state
  455. nurse_dead_2                                    // default link anim for this anim state
  456. impervious
  457. // Begin entries for this anim state
  458. end_of_entries
  459.  
  460. nurse_step_left
  461. nurse_side_step_left
  462. nurse_idle
  463. // Begin entries for this anim state
  464. e strafe l; nurse_step_left
  465. end_of_entries
  466.  
  467. nurse_step_right
  468. nurse_side_step_right
  469. nurse_idle
  470. // Begin entries for this anim state
  471. e strafe r; nurse_step_right
  472. end_of_entries
  473.  
  474. nurse_idle_to_angry_walk
  475. nurse_idle_to_angry_walk
  476. nurse_angry_walk
  477. // Begin entries for this anim state
  478. //a e u ; nurse_angry_walk
  479. //a e u l ; nurse_angry_walk_turn_left
  480. //a e u r ; nurse_angry_walk_turn_right
  481. //l ; nurse_turn_left_start
  482. //r ; nurse_turn_right_start
  483. end_of_entries
  484.  
  485. nurse_angry_walk
  486. nurse_angry_walk
  487. nurse_angry_walk_to_idle
  488. // Begin entries for this anim state
  489. //a e u ; nurse_angry_walk
  490. //a u l ; nurse_angry_walk_turn_left
  491. //a u r ; nurse_angry_walk_turn_right
  492. end_of_entries
  493.  
  494. nurse_angry_walk_turn_left                      // name of this anim_state
  495. nurse_angry_walk                          // name for the win_anim for this state
  496. nurse_angry_walk_to_idle                    // default link anim for this anim state
  497. extra_rotation_velocity    0.0000   -1.5   0.0000     // extra rotation velocities to apply during anim
  498. // Begin entries for this anim state
  499. //a u ; nurse_angry_walk
  500. //a e u l ; nurse_angry_walk_turn_left
  501. //a u l ; nurse_angry_walk_turn_left
  502. //e l ; nurse_turn_left
  503. //e r ; nurse_turn_right
  504. //a u r ; nurse_angry_walk_turn_right
  505. end_of_entries
  506.  
  507. nurse_angry_walk_turn_right                          // name of this anim_state
  508. nurse_angry_walk                          // name for the win_anim for this state
  509. nurse_angry_walk_to_idle                    // default link anim for this anim state
  510. extra_rotation_velocity    0.0000   1.5  0.0000     // extra rotation velocities to apply during anim
  511. // Begin entries for this anim state
  512. //a u ; nurse_angry_walk
  513. //a u l ; nurse_angry_walk_turn_left
  514. //a e u r ; nurse_angry_walk_turn_right
  515. e l ; nurse_turn_left
  516. e r ; nurse_turn_right
  517. //a u r ; nurse_angry_walk_turn_right
  518. end_of_entries
  519.  
  520. nurse_angry_walk_to_idle
  521. nurse_angry_walk_to_idle
  522. nurse_idle
  523. // Begin entries for this anim state
  524. l ; nurse_turn_left_end
  525. r ; nurse_turn_right_end
  526. end_of_entries
  527.  
  528. nurse_idle_to_walk_backwards
  529. nurse_idle_to_walk_backwards
  530. nurse_walk_backwards
  531. // Begin entries for this anim state
  532. end_of_entries
  533.  
  534. nurse_walk_backwards
  535. nurse_walk_backwards
  536. nurse_walk_backwards_to_idle
  537. // Begin entries for this anim state
  538. //d l; nurse_walk_backwards_left
  539. //d r; nurse_walk_backwards_right
  540. end_of_entries
  541.  
  542. nurse_walk_backwards_left
  543. nurse_walk_backwards
  544. nurse_walk_backwards_to_idle
  545. extra_rotation_velocity    0.0000   1.5  0.0000     // extra rotation velocities to apply during anim
  546. // Begin entries for this anim state
  547. //d; nurse_walk_backwards
  548. //e d l; nurse_walk_backwards_left
  549. //d r; nurse_walk_backwards_right
  550. end_of_entries
  551.  
  552. nurse_walk_backwards_right
  553. nurse_walk_backwards
  554. nurse_walk_backwards_to_idle
  555. extra_rotation_velocity    0.0000   -1.5  0.0000     // extra rotation velocities to apply during anim
  556. // Begin entries for this anim state
  557. //d; nurse_walk_backwards
  558. //d l; nurse_walk_backwards_left
  559. //e d r; nurse_walk_backwards_right
  560. end_of_entries
  561.  
  562. nurse_walk_backwards_to_idle
  563. nurse_walk_backwards_to_idle
  564. nurse_idle
  565. // Begin entries for this anim state
  566. end_of_entries
  567.  
  568. nurse_walk_more                 // name of this anim_state
  569. nurse_angry_walk             // name for the win_anim for this state
  570. nurse_walk_more_2                    // default link anim for this anim state
  571. //anim_time_multiplier 1.28
  572. // Begin entries for this anim state
  573. end_of_entries
  574.  
  575. nurse_walk_more_2             // name of this anim_state
  576. nurse_angry_walk             // name for the win_anim for this state
  577. nurse_walk_more                      // default link anim for this anim state
  578. //anim_time_multiplier 1.28
  579. // Begin entries for this anim state
  580. end_of_entries